Browse tags
  • 🔗 No Social Media Club

    The first rule of no-social-media-club is that you shut your yap about no-social media club.

    For years I’ve wondered why 99% of articles about quitting social media are written by people who haven’t quit social media. Sure, they “quit” for a week, a month, or in rare cases, a year.
    This post rings too true.
  • 🔗 Can Matt Mullenweg save the internet?

    He's turning Automattic into a different kind of tech giant. But can he take on the trillion-dollar walled gardens and give the internet back to the people?
    While I agree with Matt that decentralization and individual ownership are central to a Web3, the crypto/blockchain aspect of it is a technological farce.

    Following the principles of IndieWeb on your own domain will allow you, today, to own all of your data and to interact with other people absent of any intermediary service and without melting the arctic.

    A major motivator for building Tanzawa was individual ownership. It's not enough to have your data, but have it stuck in a in serialzied blob in a Wordpress plugin data column somewhere. It's too difficult and cumbersome to reuse. It must be in a proper relational schema. So far the fruits of my indieweb journey have allowed me to not only own my data, but to actually use it to  build upon it. Both trips and maps wouldn't have been possible without Tanzawa.
  • 🔗 Old Mac Software Archive - Macintosh Repository

    A platinum sanctuary for old software of the classic Mac OS era. Rediscover Mac treasures of the past!
    The first time I used a Mac was in the OS 8/9 days in a web design class in high school (we built our high school's homepage). Once I got used to the Mac, I loved it. 

    While I didn't get to join the ranks of Mac users until 10.1 / 10.2 with my 300MHz iBook G3, the look of Classic macOS never went out of style, at least in my eyes. Love this whole repository and that it's styled with Classic Mac icons is even better.
  • 🔗 Digital esthetics, environmental change and the subcultures of computer art

    For decades, the development of information technology has been characterized by a very strong growth orientation, which is now coming to an end with the fading of Moore's Law and environmental change. Academic research in computing has only recently begun to wake up to the fact that there are limits to growth, and that a more fundamental paradigm shift is required to achieve sustainable computing; mere technical tinkering is not enough.

    Growth-centricity has also dictated the development of digital esthetics, which will thus need to change as well. I suggest that the guidelines for this change should be sought in subcultures of computer art whose esthetic ideals are very different from the mainstream Maximalism and Virtualism – the self-serving glorification of the big and plentiful and the hiding of the technical basis of things. I have chosen demo art, chip music, pixel graphics and glitch art as examples of these subcultures. The ideals of "digitality" are also being challenged by post-digitality, so I will also look at these subcultures through this concept.

    I will conclude with reflections on the possible impacts of environmental change on digital esthetics and computing more generally, and on the ways in which computer art subcultures could play a pioneering role in these developments.
    I haven't actually read all of this, but from what I have I'm completely on board. Mostly a reminder for myself to finish reading this.
  • 🔗 SerenityOS

    SerenityOS is a love letter to ’90s user interfaces. Andreas Kling demos some of the best aspects of his new operating system.
    Maybe it's just nostalgia, but SerenityOS looks great. As the big OSes integrate into opaque web services, the mental model of your PC has become too complex. In many ways it feels like usability is getting worse. SerenityOS is such a breath of fresh air.
Previous 19 of 28 Next