The first rule of no-social-media-club is that you shut your yap about no-social media club.
For years I’ve wondered why 99% of articles about quitting social media are written by people who haven’t quit social media. Sure, they “quit” for a week, a month, or in rare cases, a year.This post rings too true.
He's turning Automattic into a different kind of tech giant. But can he take on the trillion-dollar walled gardens and give the internet back to the people?While I agree with Matt that decentralization and individual ownership are central to a Web3, the crypto/blockchain aspect of it is a technological farce.
Following the principles of IndieWeb on your own domain will allow you, today, to own all of your data and to interact with other people absent of any intermediary service and without melting the arctic.
A major motivator for building Tanzawa was individual ownership. It's not enough to have your data, but have it stuck in a in serialzied blob in a Wordpress plugin data column somewhere. It's too difficult and cumbersome to reuse. It must be in a proper relational schema. So far the fruits of my indieweb journey have allowed me to not only own my data, but to actually use it to build upon it. Both trips and maps wouldn't have been possible without Tanzawa.
A platinum sanctuary for old software of the classic Mac OS era. Rediscover Mac treasures of the past!The first time I used a Mac was in the OS 8/9 days in a web design class in high school (we built our high school's homepage). Once I got used to the Mac, I loved it.
While I didn't get to join the ranks of Mac users until 10.1 / 10.2 with my 300MHz iBook G3, the look of Classic macOS never went out of style, at least in my eyes. Love this whole repository and that it's styled with Classic Mac icons is even better.
For decades, the development of information technology has been characterized by a very strong growth orientation, which is now coming to an end with the fading of Moore's Law and environmental change. Academic research in computing has only recently begun to wake up to the fact that there are limits to growth, and that a more fundamental paradigm shift is required to achieve sustainable computing; mere technical tinkering is not enough.
Growth-centricity has also dictated the development of digital esthetics, which will thus need to change as well. I suggest that the guidelines for this change should be sought in subcultures of computer art whose esthetic ideals are very different from the mainstream Maximalism and Virtualism – the self-serving glorification of the big and plentiful and the hiding of the technical basis of things. I have chosen demo art, chip music, pixel graphics and glitch art as examples of these subcultures. The ideals of "digitality" are also being challenged by post-digitality, so I will also look at these subcultures through this concept.
I will conclude with reflections on the possible impacts of environmental change on digital esthetics and computing more generally, and on the ways in which computer art subcultures could play a pioneering role in these developments.I haven't actually read all of this, but from what I have I'm completely on board. Mostly a reminder for myself to finish reading this.
SerenityOS is a love letter to ’90s user interfaces. Andreas Kling demos some of the best aspects of his new operating system.Maybe it's just nostalgia, but SerenityOS looks great. As the big OSes integrate into opaque web services, the mental model of your PC has become too complex. In many ways it feels like usability is getting worse. SerenityOS is such a breath of fresh air.
Discover contemporary cycling culture in three European cities: Berlin, the unofficial capital of vintage racing bikes. London, where cycle-cafés also hold speed dating evenings and Amsterdam where cyclists stand out from the crowd with style.A great documentary series about cycling from 2018. With interviews and footage with bike couriers in Berlin, cycle fashion bloggers in Copenhagen, it inspired me to take out my cross-bike instead of the eBike mama-chari for the first time in ages. I wish I had a reason to ride it more.
I love the sub-culture around bikes. Not the lycra wearing weekend racers, but the everyday riders. Riding for transport. Or work. Or whatever. Each bike as unique as its owner. And each ride in the city, a small protest against the car dominance that is killing us all.
Our train trip via Russia to North Korea - using an officially closed for foreigners route inside the "Hermit Kingdom"....
A 26min film about the trip - with photos, videos and music:
https://www.youtube.com/watch?v=b1mzXFAzUjQI miss when the internet was full of travel blogs like this. Random photos of everyday things. Not super-polished or photoshopped to death. Just people doing their thing and letting others follow along.
The original travelogue is a fun read.
Paged Out! is a free experimental (one article == one page) technical magazine about programming (especially programming tricks!), hacking, security hacking, retro computers, modern computers, electronics, demoscene, and other similar topics.What a cool zine. Reminds me of high school when we'd make these kinds of things around C/assembly, hacking, and programming in general (but not as professional looking as this).
Since I started my IndieWeb journey this month I’ve been thinking a lot about the digital content I’m producing and how I can be more in control of my data, avoiding data silos as much as possible.Another one of my motivation for building Tanzawa was wanting to have a place to store all of my running data and visualize it. Super interesting post and maybe some motivation for me to (finally) take control of my running data.
If you run a UGC platform (User Generated Content) you either die with an MVP ("minimum viable product") or live long enough to the point that you have to build content moderation. It’s a story as old as the internet and a topic that is seldom discussed.This is why I'm fairly certain I'll never make a service out of Tanzawa and or hosting Tanzawa-based blogs. I have zero interest in playing that cat and mouse game.
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